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The Busters can counteract this by talking to the civilians and taking part in a quick time event, in order to calm them down and talk them out of leaving the building. It can take a bit of time to completely scare a civilian but once you do, they flee the building horrified, and the haunt meter increases. The match starts at 0% haunted and it gradually increases when the Ghost haunts objects or scares civilians scattered around the map. The Ghost player has one goal in mind, to completely haunt the building 100%. This tool is what helps the Busters pinpoint a ghost’s location, but it can also lead them to a false reading if the Ghost player decides to haunt objects scattered throughout the map, giving off a ghost signal. The PKE meter is another tool that will be widely used when hunting ghosts since it detects when a ghost is nearby. The Busters have very few tools at their disposal to take on these hauntings, but even though there isn’t much gear to choose from, it still felt appropriate and true to the franchise.
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However, the Ghost does have the ability to break free of a tether, giving it a burst in speed to get away and hide from the Busters.

Once the ghost touched the ghost trap field, it is then sucked into the metallic box for good.
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The plasma series is used to tether the ghost and drag it to a ghost trap. The Ghostbusters have 4 players on a team and are fitted with their plasma series and proton packs, a ghost’s worst enemy. This was very refreshing, especially with all the focus on competitive multiplayer games recently, it's nice to be able to load into a game with friends to just hang out and have a good time. These fun and easy-to-learn gameplay mechanics made the multiplayer matches feel less competitive and more entertaining. This feels like a Ghostbuster game, and that is a hard thing to accomplish! Being able to hunt ghosts as Busters or haunt buildings as Ghosts all felt exactly as it should. Illfonic really did a great job capturing the essence of the films and implementing it into a video game format.
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That feeling of retro-esque, campy, 80’s movie is alive and well in Ghostbusters: Spirits Unleashed. I didn't feel like I did anything significant to progress through the story and unfortunately, it did feel very short-lived. It was nice to have some of the original actors reprise their roles in the game, but it really seemed unnecessary to have a story at all. And that's exactly all there is to the story, you simply watch cutscenes after a few online matches. After I completed a few online matches and returned to the firehouse, it seemed like there was a new cutscene available to watch. It was difficult to gauge exactly how the story progressed because it did not involve any specific tasks to be done while playing online. This is where all of the story elements begin to unfold. Every time you load the game, you begin in the central hub.

The firehouse is the game’s central hub and Ghostbuster's headquarters. They are looking for a new generation of Busters to hunt down unwanted Ghosts around the city. Your new recruit is introduced to series vets, Ray and Winston, who run the Ghostbusters team. You start out as a possible recruit for the Ghostbuster team, allowing you to craft your character to your liking. The game doesn't waste much time in long drawn-out cutscenes before getting into the action.
