
Teaching and learning must be understood as complementary elements, not separately, so that it can be “taught to learn,” from the learner’s point of view, in an epistemological way (Biesta 2015). Art develops skills, content, and procedures in order to promote, among others, mathematical competence (Angel and Salgado 2018) or social and civic competence (Burnard and Colucci-Gray 2019), providing an adequate method to successfully retain knowledge (Salmi et al.
#Steam anylist professional#
Emerging skills are needed in the labor market to ensure the success of students in their professional life (Anito and Morales 2019 Max et al. For this reason, the educational field is the future line, which prepares young people in a productive and global way, facing a social, economic, political, environmental, and cultural heritage crisis. 2017) in mathematical, scientific, and artistic fields (Angel and Salgado 2018). The lack of competent workers choosing STEM careers has promoted a STEAM movement as an alternative to solve problems while taking advantage of creative and collaborative skills in learning spaces to increase interest and participation (Herro et al. 2020), as machines are replacing human labor (Anito and Morales 2019), with programmers, systems engineers, biotechnologists, laboratory technicians, and project leaders being among the most prominent examples (Anisimova et al.

In the digital society and economy that we are immersed in, there is an increasing demand for professions linked to the use of technological media and tools (Anisimova et al. 2017), allowing to understand and experience the world, enabled by art forms, practices, or even pedagogies (Colucci-Gray et al. 2017) where a key element is integrated, the acronym “A,” alluding to the arts and creativity (Conradty and Bogner 2020 Herro et al. Moreover, it shares a relationship with the STEM approach “Science, Technology, Engineering, Mathematics” (Chu et al. 2019 Perignat and Katz-Buonincontro 2018 Salmi et al. 2019 Dolgopolovas and Dagiene 2021 Lin and Tsai 2021 Mengmeng et al. In addition, art develops mathematical and scientific content and procedures in order to encourage, among others, mathematical competence (Angel and Salgado 2018) by providing a suitable method to successfully retain knowledge (Bush et al. 2017), allowing one to know and experience the world, enabled by art forms, practices, or even pedagogies (Colucci-Gray et al. 2017) with a key element integrated, the acronym “A,” alluding to the arts and creativity (Conradty and Bogner 2020 Herro et al. 2019 Webb and LoFaro 2020) and share a relationship with the science, technology, engineering, and mathematics (STEM) approach (Chu et al. 2019 Perignat and Katz-Buonincontro 2018 Togou et al. For this reason, studies and practices focused on other disciplines related to science, technology, engineering, art, and math (STEAM) have been conducted (Angel and Salgado 2018 Bush et al. The increasing of technological projects in these recent years is notable, although their theoretical foundations are limited to the field of science (Chu et al. In addition, the topics of study on STEAM include points related to gender differences, the influence of STEAM on people of different races, the skills developed by students, and training teachers to implement teaching and learning processes with STEAM.ĭigital media and tools are increasingly being introduced into society. It can be concluded that STEAM studies have not had an established and robust line of research over time, although it can be observed that the trends in this aspect are focused on the scientific branch of education. The results show that studies in the field education of STEAM began in 2006 and have continued uninterruptedly up to the present day, although interest generated in the scientific community has been irregular. A total of 1116 manuscripts were analyzed. The WoS programs Analyze Results, Creation Citation Report, and SciMAT were used. The term STEAM was analyzed in the Web of Science (WoS) database. Specifically, an academic performance analysis and a co-word analysis has been carried out.


The research methodology used in this work is of a bibliometric nature. Emerging methodologies that apply and integrate science, technology, engineering, art, and math (STEAM) in education have appeared in recent years as a pedagogical alternative providing more holistic and attractive education.
