


In addition to the traditional match condition of best-of-three rounds between two fighters (which can be enabled by the arcade operator or in the home version), the game's main match condition is having teams of three competing against each-other in single-elimination rounds. Most of the gameplay remains the same as its predecessor, with some new additions and changes (including updated movelists for all characters). The King of Fighters '98 plays like a traditional 2D fighting game, using four buttons (Light Punch, Light Kick, Strong Punch, and Strong Kick). It received numerous revisions and console versions (the latter adding updated 3D backgrounds and arranged soundtracks, with some versions having online multiplayer).
#THE KING OF FIGHTERS 99 SLUGFEST SERIES#
Titled The King of Fighters '98: Ultimate Match, this version features the entire roster from the series (prior to '98), and revamped Command Modes (including a new "Ultimate" mode), and revamped UI. Most of the characters from all games in the series are playable, with original antagonist Rugal Bernstein returning as the game's final boss.Īlong with numerous ports and re-releases, the game received an enhanced remake for arcades to celebrate the game's 10th anniversary. It further updates the Command Mode system introduced in the previous game (while removing the "worldwide festival" aesthetic). The fifth installment of the King of Fighters series (and the sequel to The King of Fighters '97), King of Fighters '98 brings together most of the roster in the series for a non-canonical "Dream Match". It was subsequently released for the Neo Geo AES and Neo Geo CD later that year.

The King of Fighters '98: The Slugfest (known in Japan as The King of Fighters '98: Dream Match Never Ends) is a 2D tag-team fighting game developed and released by SNK for arcades (running Neo Geo MVS hardware) on July 23, 1998.
